![]() ![]() The initial Officer selection is pretty slim, but it doesn’t take much time before you’ll outfit that roster with most of your favorites. You can pick a starting character, but can change between any available Officers after any battle, provided you’ve unlocked them first. This system from Warriors Orochi 3 is probably my favorite weapon crafting mechanic in the series, so I was pretty happy to see it in Dynasty Warriors 8 with little change other than name.Īmbition Mode is the biggest addition mode-wise in this entry, featuring a non-story mode to play through. There’s a form of weapon fusing/crafting present here too, more similar to the one found in Warriors Orochi 3 that allows you to carry over skills from one weapon to another, along with empty slots to house those skills. Weapon specific skills are also present, mostly late game unlocks for max leveled characters proficient in certain weapon types. Various skills can be upgraded and equipped, most of which are unlocked by meeting certain accomplishments in battle. Ground and Air Musou variations also return, and you can still perform more powerful Musou attacks when your health is low. While in Rage mode you can unleash more devastating versions of Musou attacks as well, along with some neat visual flair when running around the field with Rage activated. Rage returns from Dynasty Warriors 5, with an independent meter that fills over time, and can be unleashed to ramp up attack, defense and speed. ![]() You can still switch between equipped weapons in combat, but a new ability also allows for a counter against strong enemy attacks when doing so. You’re able to select two weapons for a character, and when in combat against enemy generals, it’ll benefit you to use an opposing affinity in order to trigger a new “Storm Rush” attack that unleashes a flurry of powerful blows when triggered. There’s a new affinity system in place for weapons, with weapons being categorized as Heaven, Earth and Man. Weapon variety is expanded further than DW 7, while retaining the EX weapons found in the previous entry. Other new elements are split between Story mode, Free mode, and the new Ambition mode. Dynasty Warriors 8 offers up little challenge unless you’re bumped up to hard right off the bat, and even then you’ll only suffer a loss if you’re being particularly careless. for friendly and enemy units, which honestly feels identical to the previous entries for me. Of course not all changes are on point, like the expanded A.I. Also, and this is a pretty big addition, co-op play has been added to story mode, allowing you to team up with a friend either locally or online. The map layout for story mode missions is expanded upon in comparison to Dynasty Warriors 7, relying less on limited paths and routes and giving players a more open ended way of handling objectives. I’m not a huge fan of the forced English voiceovers (Japanese voiceover DLC is coming soon for free), but I still found myself willing to sit through some of the retread story content simply because it just seems better directed this time around. ![]() ![]() The cutscenes are really well-rendered and mesh seamlessly with the in-game action this time around. The “other” characters get a more fleshed out campaign to engage in this time out. But while story mode doesn’t bring much new to the table in way of structure, there’s still some unique mechanics here. This is certainly a Dynasty Warriors game, make no mistake about it. Yes, you still play through the Yellow Turban Rebellion right at the start. Yes, it features the Wei, Wu, Shin, and Jin breakdowns. Let’s get the same old, same old stuff out of the way first. Dynasty Warriors 8 tries to prove that thought wrong, featuring a host of new mechanics, a significant new mode, and a couple callbacks to concepts from the past I have no qualms with the complaints against the repetitive nature of the gameplay, but I certainly do find some fault in the thought that the games never change. By and large I think they’re a lot of fun, often mindless fun sure, but there’s room for what I’d dub “comfort gaming” in everyone’s diet, which for me is what the Musou titles represent. It’s no secret that enjoy the Dynasty Warriors series and its spin-offs, with a lot of love given to recent releases like Warriors Orochi 3, and the not so recent Dynasty Warriors Gundam 3. ![]()
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